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libs/vkd3d-shader: Add basic shader scan functionality.
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@@ -819,6 +819,16 @@ struct vkd3d_shader_signature_element *shader_find_signature_element(const struc
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const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
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void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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#define MAX_UNORDERED_ACCESS_VIEWS 8
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struct vkd3d_shader_scan_info
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{
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unsigned int uav_read_mask : MAX_UNORDERED_ACCESS_VIEWS;
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};
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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