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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d-shader: Add basic shader scan functionality.
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49a877df86
commit
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@ -18,71 +18,160 @@
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#include "vkd3d_shader_private.h"
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struct vkd3d_shader_parser
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{
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_version shader_version;
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void *data;
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const DWORD *ptr;
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};
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static HRESULT vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_code *dxbc)
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{
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struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
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HRESULT hr;
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if (FAILED(hr = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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return hr;
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}
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if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
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shader_desc->byte_code_size, &shader_desc->output_signature)))
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{
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WARN("Failed to initialize shader parser, hr %#x.\n", hr);
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free_shader_desc(shader_desc);
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return hr;
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}
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shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
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return S_OK;
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}
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static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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{
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shader_sm4_free(parser->data);
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free_shader_desc(&parser->shader_desc);
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}
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HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_version shader_version;
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_instruction ins;
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void *parser_data;
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const DWORD *ptr;
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struct vkd3d_shader_parser parser;
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HRESULT hr;
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bool ret;
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface);
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if (FAILED(hr = shader_extract_from_dxbc(dxbc->code, dxbc->size, &shader_desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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if (FAILED(hr = vkd3d_shader_parser_init(&parser, dxbc)))
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return hr;
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}
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if (!(parser_data = shader_sm4_init(shader_desc.byte_code, shader_desc.byte_code_size,
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&shader_desc.output_signature)))
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{
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WARN("Failed to initialize shader parser, hr %#x.\n", hr);
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free_shader_desc(&shader_desc);
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return hr;
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}
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shader_sm4_read_header(parser_data, &ptr, &shader_version);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&shader_version, &shader_desc,
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compiler_options, shader_interface)))
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, shader_interface)))
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{
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ERR("Failed to create DXBC compiler.\n");
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shader_sm4_free(parser_data);
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free_shader_desc(&shader_desc);
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vkd3d_shader_parser_destroy(&parser);
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return hr;
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}
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while (!shader_sm4_is_end(parser_data, &ptr))
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser_data, &ptr, &ins);
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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if (ins.handler_idx == VKD3DSIH_TABLE_SIZE)
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if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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shader_sm4_free(parser_data);
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free_shader_desc(&shader_desc);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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return E_FAIL;
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}
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vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &ins);
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vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction);
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}
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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shader_sm4_free(parser_data);
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free_shader_desc(&shader_desc);
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vkd3d_shader_parser_destroy(&parser);
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return ret ? S_OK : E_FAIL;
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}
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static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
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{
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enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
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return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
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|| (VKD3DSIH_IMM_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
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|| handler_idx == VKD3DSIH_LD_UAV_TYPED
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|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
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|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
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}
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static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_register *reg)
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{
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assert(reg->idx[0].offset < MAX_UNORDERED_ACCESS_VIEWS);
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scan_info->uav_read_mask |= 1u << reg->idx[0].offset;
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}
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static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_instruction *instruction)
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{
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unsigned int i;
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if (vkd3d_shader_instruction_is_uav_read(instruction))
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{
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for (i = 0; i < instruction->dst_count; ++i)
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{
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if (instruction->dst[i].reg.type == VKD3DSPR_UAV)
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vkd3d_shader_scan_record_uav_read(scan_info, &instruction->dst[i].reg);
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}
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for (i = 0; i < instruction->src_count; ++i)
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{
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if (instruction->src[i].reg.type == VKD3DSPR_UAV)
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vkd3d_shader_scan_record_uav_read(scan_info, &instruction->src[i].reg);
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}
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}
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}
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_parser parser;
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HRESULT hr;
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TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
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if (FAILED(hr = vkd3d_shader_parser_init(&parser, dxbc)))
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return hr;
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memset(scan_info, 0, sizeof(*scan_info));
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_shader_parser_destroy(&parser);
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return E_FAIL;
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}
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vkd3d_shader_scan_handle_instruction(scan_info, &instruction);
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}
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vkd3d_shader_parser_destroy(&parser);
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return S_OK;
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}
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
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{
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if (!shader_code)
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@ -819,6 +819,16 @@ struct vkd3d_shader_signature_element *shader_find_signature_element(const struc
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const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
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void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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#define MAX_UNORDERED_ACCESS_VIEWS 8
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struct vkd3d_shader_scan_info
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{
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unsigned int uav_read_mask : MAX_UNORDERED_ACCESS_VIEWS;
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};
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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