vkd3d-shader/ir: Validate SV_TessFactor signature elements for quad domains.

This commit is contained in:
Giovanni Mascellani 2024-10-10 22:56:48 +02:00 committed by Henri Verbeet
parent 1ed5f1a4d0
commit a8b9a92c10
Notes: Henri Verbeet 2024-10-16 21:48:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1190

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@ -6786,6 +6786,7 @@ sysval_validation_data[] =
VKD3D_SHADER_COMPONENT_FLOAT, 4}, VKD3D_SHADER_COMPONENT_FLOAT, 4},
[VKD3D_SHADER_SV_CULL_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0, [VKD3D_SHADER_SV_CULL_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
VKD3D_SHADER_COMPONENT_FLOAT, 4}, VKD3D_SHADER_COMPONENT_FLOAT, 4},
[VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
}; };
static void vsir_validate_signature_element(struct validation_context *ctx, static void vsir_validate_signature_element(struct validation_context *ctx,