libs/vkd3d: Do not leak "passes".

This commit is contained in:
Józef Kucia 2016-10-05 18:40:25 +02:00
parent 1cabd851b8
commit a763bef615

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@ -743,6 +743,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
{ {
VK_CALL(vkDestroyRenderPass(device->vk_device, list->passes[i], NULL)); VK_CALL(vkDestroyRenderPass(device->vk_device, list->passes[i], NULL));
} }
vkd3d_free(list->passes);
vkd3d_free(list); vkd3d_free(list);