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	libs/vkd3d: Do not leak "passes".
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		| @@ -743,6 +743,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL | |||||||
|         { |         { | ||||||
|             VK_CALL(vkDestroyRenderPass(device->vk_device, list->passes[i], NULL)); |             VK_CALL(vkDestroyRenderPass(device->vk_device, list->passes[i], NULL)); | ||||||
|         } |         } | ||||||
|  |         vkd3d_free(list->passes); | ||||||
|  |  | ||||||
|         vkd3d_free(list); |         vkd3d_free(list); | ||||||
|  |  | ||||||
|   | |||||||
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