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vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
This commit is contained in:
committed by
Alexandre Julliard
parent
6783524613
commit
a60c47ff39
Notes:
Alexandre Julliard
2023-04-06 22:23:59 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/151
@@ -1071,6 +1071,8 @@ struct vkd3d_bytecode_buffer
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int status;
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};
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/* Align to the next 4-byte offset, and return that offset. */
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size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer);
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size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
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@@ -1094,11 +1096,6 @@ static inline size_t bytecode_get_size(struct vkd3d_bytecode_buffer *buffer)
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return buffer->size;
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}
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static inline size_t bytecode_get_next_offset(struct vkd3d_bytecode_buffer *buffer)
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{
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return align(buffer->size, 4);
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}
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uint32_t vkd3d_parse_integer(const char *s);
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struct vkd3d_shader_message_context
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