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vkd3d-shader/fx: Add initial support for writing object variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
c2b1714c5c
commit
a6057a1365
Notes:
Alexandre Julliard
2024-02-22 23:03:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/660
@ -83,6 +83,7 @@ struct fx_write_context
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uint32_t group_count;
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uint32_t buffer_count;
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uint32_t numeric_variable_count;
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uint32_t object_variable_count;
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int status;
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const struct fx_write_context_ops *ops;
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@ -392,10 +393,22 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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}
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else if (type->class == HLSL_CLASS_OBJECT)
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{
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FIXME("Object types are not supported.\n");
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static const uint32_t object_type[] =
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{
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[HLSL_TYPE_RENDERTARGETVIEW] = 19,
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};
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switch (type->base_type)
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{
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case HLSL_TYPE_RENDERTARGETVIEW:
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put_u32_unaligned(buffer, object_type[type->base_type]);
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break;
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default:
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FIXME("Object type %u is not supported.\n", type->base_type);
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set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
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return 0;
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}
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}
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else /* Numeric type */
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{
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numeric_desc = get_fx_4_numeric_type_description(type, fx);
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@ -588,12 +601,12 @@ static const struct fx_write_context_ops fx_4_ops =
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.write_pass = write_fx_4_pass,
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};
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static void write_fx_4_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
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static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t semantic_offset, flags = 0;
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uint32_t name_offset, type_offset;
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enum fx_4_variable_flags
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enum fx_4_numeric_variable_flags
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{
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HAS_EXPLICIT_BIND_POINT = 0x4,
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};
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@ -618,6 +631,29 @@ static void write_fx_4_variable(struct hlsl_ir_var *var, struct fx_write_context
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/* FIXME: write annotations */
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}
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static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t semantic_offset, bind_point = ~0u;
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uint32_t name_offset, type_offset;
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if (var->reg_reservation.reg_type)
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bind_point = var->reg_reservation.reg_index;
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type_offset = write_type(var->data_type, fx);
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name_offset = write_string(var->name, fx);
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semantic_offset = write_string(var->semantic.name, fx);
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put_u32(buffer, name_offset);
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put_u32(buffer, type_offset);
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semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
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put_u32(buffer, bind_point); /* Explicit bind point */
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put_u32(buffer, 0); /* Annotations count */
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/* FIXME: write annotations */
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}
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static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx)
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{
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enum fx_4_buffer_flags
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@ -656,7 +692,7 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
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if (var->buffer != b)
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continue;
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write_fx_4_variable(var, fx);
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write_fx_4_numeric_variable(var, fx);
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size += get_fx_4_type_size(var->data_type);
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++count;
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}
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@ -687,6 +723,44 @@ static void write_buffers(struct fx_write_context *fx)
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}
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}
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static bool is_object_variable(const struct hlsl_ir_var *var)
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{
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const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
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if (type->class != HLSL_CLASS_OBJECT)
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return false;
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switch (type->base_type)
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{
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case HLSL_TYPE_SAMPLER:
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_UAV:
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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case HLSL_TYPE_RENDERTARGETVIEW:
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return true;
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default:
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return false;
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}
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}
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static void write_objects(struct fx_write_context *fx)
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{
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struct hlsl_ir_var *var;
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uint32_t count = 0;
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LIST_FOR_EACH_ENTRY(var, &fx->ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!is_object_variable(var))
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continue;
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write_fx_4_object_variable(var, fx);
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++count;
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}
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fx->object_variable_count += count;
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}
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static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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{
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struct vkd3d_bytecode_buffer buffer = { 0 };
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@ -698,7 +772,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
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write_buffers(&fx);
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/* TODO: objects */
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write_objects(&fx);
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/* TODO: shared buffers */
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/* TODO: shared objects */
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@ -707,7 +781,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */
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put_u32(&buffer, fx.buffer_count); /* Buffer count. */
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put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
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put_u32(&buffer, 0); /* Object variable count. */
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put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
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put_u32(&buffer, 0); /* Pool buffer count. */
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put_u32(&buffer, 0); /* Pool variable count. */
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put_u32(&buffer, 0); /* Pool object count. */
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@ -757,7 +831,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
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write_buffers(&fx);
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/* TODO: objects */
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write_objects(&fx);
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/* TODO: interface variables */
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write_groups(&fx);
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@ -765,7 +839,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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put_u32(&buffer, 0xfeff2001); /* Version. */
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put_u32(&buffer, fx.buffer_count); /* Buffer count. */
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put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
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put_u32(&buffer, 0); /* Object variable count. */
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put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
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put_u32(&buffer, 0); /* Pool buffer count. */
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put_u32(&buffer, 0); /* Pool variable count. */
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put_u32(&buffer, 0); /* Pool object count. */
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