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vkd3d-shader/hlsl: Do not try to lower ternaries of types other than scalar or vector.
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Alexandre Julliard
2024-01-17 22:43:18 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/463
@ -2890,6 +2890,12 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
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first = expr->operands[1].node;
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first = expr->operands[1].node;
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second = expr->operands[2].node;
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second = expr->operands[2].node;
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if (cond->data_type->class > HLSL_CLASS_VECTOR || instr->data_type->class > HLSL_CLASS_VECTOR)
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{
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hlsl_fixme(ctx, &instr->loc, "Lower ternary of type other than scalar or vector.\n");
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return false;
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}
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if (ctx->profile->major_version < 4 && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
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if (ctx->profile->major_version < 4 && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
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{
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{
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struct hlsl_ir_node *abs, *neg;
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struct hlsl_ir_node *abs, *neg;
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