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vkd3d-shader: Translate gather4_c instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1353,6 +1353,15 @@ static uint32_t vkd3d_spirv_build_op_image_gather(struct vkd3d_spirv_builder *bu
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operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
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operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
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}
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}
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static uint32_t vkd3d_spirv_build_op_image_dref_gather(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
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uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
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{
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const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
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return vkd3d_spirv_build_image_instruction(builder, SpvOpImageDrefGather, result_type,
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operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
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}
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static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder,
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static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
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uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
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uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
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uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
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@ -5415,7 +5424,7 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
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static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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uint32_t sampled_type_id, coordinate_id, ref_id, val_id, type_id;
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uint32_t sampled_type_id, coordinate_id, dref_id, val_id, type_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *src = instruction->src;
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@ -5444,13 +5453,13 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
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&image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_DEPTH);
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&image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_DEPTH);
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
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ref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
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dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
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/* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */
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/* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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coordinate_id = vkd3d_spirv_build_op_composite_insert(builder,
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coordinate_id = vkd3d_spirv_build_op_composite_insert(builder,
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type_id, ref_id, coordinate_id, &image.resource_type_info->coordinate_component_count, 1);
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type_id, dref_id, coordinate_id, &image.resource_type_info->coordinate_component_count, 1);
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val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
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val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
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image.sampled_image_id, coordinate_id, ref_id, operands_mask,
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image.sampled_image_id, coordinate_id, dref_id, operands_mask,
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image_operands, image_operand_count);
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image_operands, image_operand_count);
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vkd3d_dxbc_compiler_emit_store_dst_scalar(compiler,
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vkd3d_dxbc_compiler_emit_store_dst_scalar(compiler,
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@ -5460,8 +5469,8 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
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static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t sampled_type_id, coordinate_id, component_id, val_id;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *resource, *sampler;
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const struct vkd3d_shader_src_param *resource, *sampler;
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@ -5475,10 +5484,6 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
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resource = &src[1];
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resource = &src[1];
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sampler = &src[2];
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sampler = &src[2];
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component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
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/* Nvidia driver requires signed integer type. */
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component_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_INT, 1, &component_idx);
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vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
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vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
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&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_NONE);
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&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_NONE);
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@ -5492,9 +5497,22 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
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coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
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coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
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val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
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if (instruction->handler_idx == VKD3DSIH_GATHER4_C)
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image.sampled_image_id, coordinate_id, component_id,
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{
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operands_mask, image_operands, image_operand_count);
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dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
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val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id,
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image.sampled_image_id, coordinate_id, dref_id,
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operands_mask, image_operands, image_operand_count);
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}
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else
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{
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component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
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/* Nvidia driver requires signed integer type. */
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component_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_INT, 1, &component_idx);
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val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
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image.sampled_image_id, coordinate_id, component_id,
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operands_mask, image_operands, image_operand_count);
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}
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vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
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vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
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dst, val_id, image.sampled_type, resource->swizzle);
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dst, val_id, image.sampled_type, resource->swizzle);
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@ -6363,6 +6381,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction);
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vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction);
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break;
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break;
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case VKD3DSIH_GATHER4:
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case VKD3DSIH_GATHER4:
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case VKD3DSIH_GATHER4_C:
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vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
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vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
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break;
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break;
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case VKD3DSIH_LD_RAW:
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case VKD3DSIH_LD_RAW:
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