mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
tests: Disable culling in shader runners.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
ca59a3c35b
commit
a496e3a8ba
Notes:
Alexandre Julliard
2023-04-13 23:20:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/140
@ -619,7 +619,7 @@ static VkPipeline create_graphics_pipeline(const struct vulkan_shader_runner *ru
|
||||
vp_desc.scissorCount = 1;
|
||||
vp_desc.pScissors = &rt_rect;
|
||||
|
||||
rs_desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
rs_desc.cullMode = VK_CULL_MODE_NONE;
|
||||
rs_desc.lineWidth = 1.0f;
|
||||
|
||||
ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
Reference in New Issue
Block a user