tests: Disable culling in shader runners.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-10 20:45:15 +02:00
committed by Alexandre Julliard
parent ca59a3c35b
commit a496e3a8ba
Notes: Alexandre Julliard 2023-04-13 23:20:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/140
4 changed files with 22 additions and 2 deletions

View File

@ -619,7 +619,7 @@ static VkPipeline create_graphics_pipeline(const struct vulkan_shader_runner *ru
vp_desc.scissorCount = 1;
vp_desc.pScissors = &rt_rect;
rs_desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
rs_desc.cullMode = VK_CULL_MODE_NONE;
rs_desc.lineWidth = 1.0f;
ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;