tests: Disable culling in shader runners.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-10 20:45:15 +02:00
committed by Alexandre Julliard
parent ca59a3c35b
commit a496e3a8ba
Notes: Alexandre Julliard 2023-04-13 23:20:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/140
4 changed files with 22 additions and 2 deletions

View File

@@ -418,6 +418,8 @@ static bool d3d9_runner_draw(struct shader_runner *r,
ok(hr == D3D_OK, "Failed to set vertex shader, hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, ps);
ok(hr == D3D_OK, "Failed to set pixel shader, hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
ok(hr == D3D_OK, "Failed to set cull mode, hr %#lx.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Failed to draw, hr %#lx.\n", hr);