vkd3d-shader/sm4: Parse register precision modifiers.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-09-28 16:07:22 +02:00
committed by Alexandre Julliard
parent cddd978be6
commit a422e37953
4 changed files with 94 additions and 1 deletions

View File

@@ -323,7 +323,9 @@ shader_input_sysval_semantic_names[] =
struct vkd3d_d3d_asm_colours
{
const char *reset;
const char *error;
const char *literal;
const char *modifier;
const char *opcode;
const char *reg;
const char *swizzle;
@@ -1166,6 +1168,40 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
}
static void shader_print_precision(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *precision;
if (reg->precision == VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
return;
switch (reg->precision)
{
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16:
precision = "min16f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10:
precision = "min2_8f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16:
precision = "min16i";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16:
precision = "min16u";
break;
default:
vkd3d_string_buffer_printf(buffer, " {%s<unhandled precision %#x>%s}",
compiler->colours.error, reg->precision, compiler->colours.reset);
return;
}
vkd3d_string_buffer_printf(buffer, " {%s%s%s}", compiler->colours.modifier, precision, compiler->colours.reset);
}
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *param, bool is_declaration)
{
@@ -1192,6 +1228,8 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "%c", write_mask_chars[3]);
shader_addline(buffer, "%s", compiler->colours.reset);
}
shader_print_precision(compiler, &param->reg);
}
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
@@ -1262,6 +1300,8 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
}
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "|");
shader_print_precision(compiler, &param->reg);
}
static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
@@ -1786,7 +1826,9 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
static const struct vkd3d_d3d_asm_colours no_colours =
{
.reset = "",
.error = "",
.literal = "",
.modifier = "",
.opcode = "",
.reg = "",
.swizzle = "",
@@ -1796,7 +1838,9 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
static const struct vkd3d_d3d_asm_colours colours =
{
.reset = "\x1b[m",
.error = "\x1b[97;41m",
.literal = "\x1b[95m",
.modifier = "\x1b[36m",
.opcode = "\x1b[96;1m",
.reg = "\x1b[96m",
.swizzle = "\x1b[93m",