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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/d3dbc: Introduce struct d3dbc_compiler.
This commit is contained in:
parent
dd8aa2ec91
commit
a333090288
Notes:
Henri Verbeet
2024-07-09 21:08:22 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/877
@ -1465,6 +1465,17 @@ bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLU
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return false;
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}
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struct d3dbc_compiler
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{
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struct vsir_program *program;
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struct vkd3d_bytecode_buffer buffer;
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struct vkd3d_shader_message_context *message_context;
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/* OBJECTIVE: Store all the required information in the other fields so
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* that this hlsl_ctx is no longer necessary. */
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struct hlsl_ctx *ctx;
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};
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static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
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{
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if (type == VKD3D_SHADER_TYPE_VERTEX)
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@ -1882,9 +1893,10 @@ static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
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put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
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}
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static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct sm1_instruction *instr)
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static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr)
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{
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struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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uint32_t token = instr->opcode;
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unsigned int i;
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@ -1906,9 +1918,8 @@ static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_w
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src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
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}
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static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2,
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const struct hlsl_reg *src3)
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static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_reg *dst,
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const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3)
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{
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struct sm1_instruction instr =
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{
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@ -1931,12 +1942,12 @@ static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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.src_count = 3,
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};
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write_sm1_instruction(ctx, buffer, &instr);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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static void write_sm1_ternary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src1,
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const struct hlsl_reg *src2, const struct hlsl_reg *src3)
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static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc,
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3)
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{
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struct sm1_instruction instr =
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{
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@ -1962,12 +1973,11 @@ static void write_sm1_ternary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buf
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[2], instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &instr);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
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const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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{
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struct sm1_instruction instr =
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{
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@ -1989,12 +1999,11 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &instr);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
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const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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{
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struct sm1_instruction instr =
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{
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@ -2014,12 +2023,12 @@ static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
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.src_count = 2,
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};
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write_sm1_instruction(ctx, buffer, &instr);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
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static void d3dbc_write_unary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
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const struct hlsl_reg *dst, const struct hlsl_reg *src,
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D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
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{
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struct sm1_instruction instr =
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{
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@ -2039,16 +2048,16 @@ static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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};
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &instr);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_ir_node *instr)
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static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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{
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struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
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const struct hlsl_ir_node *arg1 = expr->operands[0].node;
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const struct hlsl_type *dst_type = expr->node.data_type;
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const struct hlsl_type *src_type = arg1->data_type;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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/* Narrowing casts were already lowered. */
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assert(src_type->dimx == dst_type->dimx);
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@ -2065,7 +2074,7 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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/* Integrals are internally represented as floats, so no change is necessary.*/
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_TYPE_DOUBLE:
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@ -2089,7 +2098,7 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_TYPE_BOOL:
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@ -2118,8 +2127,10 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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}
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}
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static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
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static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
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{
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struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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unsigned int i, x;
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for (i = 0; i < ctx->constant_defs.count; ++i)
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@ -2181,9 +2192,11 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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write_sm1_dst_register(buffer, ®);
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}
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static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
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static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
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{
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struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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bool write_in = false, write_out = false;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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struct hlsl_ir_var *var;
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if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2)
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@ -2243,8 +2256,10 @@ static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_bu
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write_sm1_dst_register(buffer, ®);
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}
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static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
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static void d3dbc_write_sampler_dcls(struct d3dbc_compiler *d3dbc)
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{
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struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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enum hlsl_sampler_dim sampler_dim;
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unsigned int i, count, reg_id;
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struct hlsl_ir_var *var;
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@ -2278,8 +2293,7 @@ static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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}
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}
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static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_ir_node *instr)
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static void d3dbc_write_constant(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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{
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const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
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struct sm1_instruction sm1_instr =
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@ -2300,10 +2314,10 @@ static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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assert(instr->reg.allocated);
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assert(constant->reg.allocated);
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sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &sm1_instr);
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d3dbc_write_instruction(d3dbc, &sm1_instr);
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}
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static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc,
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const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
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{
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struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
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@ -2316,28 +2330,29 @@ static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_
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src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
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dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
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write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
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d3dbc_write_unary_op(d3dbc, opcode, &dst, &src, 0, 0);
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}
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}
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static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
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static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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{
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struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
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struct hlsl_ir_node *arg1 = expr->operands[0].node;
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struct hlsl_ir_node *arg2 = expr->operands[1].node;
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struct hlsl_ir_node *arg3 = expr->operands[2].node;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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assert(instr->reg.allocated);
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if (expr->op == HLSL_OP1_REINTERPRET)
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{
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write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
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return;
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}
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if (expr->op == HLSL_OP1_CAST)
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{
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write_sm1_cast(ctx, buffer, instr);
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d3dbc_write_cast(d3dbc, instr);
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return;
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}
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@ -2351,70 +2366,70 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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switch (expr->op)
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{
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case HLSL_OP1_ABS:
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write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_OP1_DSX:
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write_sm1_unary_op(ctx, buffer, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_OP1_DSY:
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write_sm1_unary_op(ctx, buffer, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_OP1_EXP2:
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
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d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_EXP);
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break;
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case HLSL_OP1_LOG2:
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_LOG);
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d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_LOG);
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break;
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case HLSL_OP1_NEG:
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write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
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break;
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case HLSL_OP1_SAT:
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write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
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d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
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break;
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case HLSL_OP1_RCP:
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RCP);
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d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RCP);
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break;
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case HLSL_OP1_RSQ:
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RSQ);
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d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RSQ);
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break;
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case HLSL_OP2_ADD:
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write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
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d3dbc_write_binary_op(d3dbc, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_MAX:
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write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
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d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_MIN:
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write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
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d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_MUL:
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write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
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d3dbc_write_binary_op(d3dbc, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP1_FRACT:
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write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
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d3dbc_write_unary_op(d3dbc, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
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break;
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case HLSL_OP2_DOT:
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switch (arg1->data_type->dimx)
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{
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case 4:
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write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
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d3dbc_write_dot(d3dbc, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
d3dbc_write_dot(d3dbc, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -2423,27 +2438,27 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
|
||||
break;
|
||||
|
||||
case HLSL_OP2_LOGIC_AND:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_LOGIC_OR:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_SLT:
|
||||
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
|
||||
hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders.");
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
d3dbc_write_binary_op(d3dbc, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP3_CMP:
|
||||
if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX)
|
||||
hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders.");
|
||||
write_sm1_ternary_op(ctx, buffer, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
|
||||
d3dbc_write_ternary_op(d3dbc, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP3_DP2ADD:
|
||||
write_sm1_dp2add(ctx, buffer, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
|
||||
d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -2452,10 +2467,9 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_block *block);
|
||||
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block);
|
||||
|
||||
static void write_sm1_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_if *iff = hlsl_ir_if(instr);
|
||||
const struct hlsl_ir_node *condition;
|
||||
@ -2481,21 +2495,21 @@ static void write_sm1_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
|
||||
|
||||
.src_count = 2,
|
||||
};
|
||||
write_sm1_instruction(ctx, buffer, &sm1_ifc);
|
||||
write_sm1_block(ctx, buffer, &iff->then_block);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_ifc);
|
||||
d3dbc_write_block(d3dbc, &iff->then_block);
|
||||
|
||||
if (!list_empty(&iff->else_block.instrs))
|
||||
{
|
||||
sm1_else = (struct sm1_instruction){.opcode = D3DSIO_ELSE};
|
||||
write_sm1_instruction(ctx, buffer, &sm1_else);
|
||||
write_sm1_block(ctx, buffer, &iff->else_block);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_else);
|
||||
d3dbc_write_block(d3dbc, &iff->else_block);
|
||||
}
|
||||
|
||||
sm1_endif = (struct sm1_instruction){.opcode = D3DSIO_ENDIF};
|
||||
write_sm1_instruction(ctx, buffer, &sm1_endif);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_endif);
|
||||
}
|
||||
|
||||
static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
|
||||
|
||||
@ -2515,18 +2529,19 @@ static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
|
||||
.has_dst = 1,
|
||||
};
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_instr);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &jump->node.loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
|
||||
hlsl_fixme(d3dbc->ctx, &jump->node.loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
static void d3dbc_write_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
|
||||
struct hlsl_ctx *ctx = d3dbc->ctx;
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
@ -2564,17 +2579,17 @@ static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
|
||||
}
|
||||
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
|
||||
struct hlsl_ir_node *coords = load->coords.node;
|
||||
struct hlsl_ir_node *ddx = load->ddx.node;
|
||||
struct hlsl_ir_node *ddy = load->ddy.node;
|
||||
unsigned int sampler_offset, reg_id;
|
||||
struct hlsl_ctx *ctx = d3dbc->ctx;
|
||||
struct sm1_instruction sm1_instr;
|
||||
|
||||
sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
|
||||
@ -2635,15 +2650,15 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
|
||||
const struct hlsl_ir_node *rhs = store->rhs.node;
|
||||
struct hlsl_ctx *ctx = d3dbc->ctx;
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
|
||||
const struct hlsl_ir_node *rhs = store->rhs.node;
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
@ -2686,11 +2701,10 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
|
||||
assert(reg.allocated);
|
||||
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
|
||||
const struct hlsl_ir_node *val = swizzle->val.node;
|
||||
@ -2713,12 +2727,12 @@ static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
|
||||
assert(instr->reg.allocated);
|
||||
assert(val->reg.allocated);
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
d3dbc_write_instruction(d3dbc, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_block *block)
|
||||
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
|
||||
{
|
||||
struct hlsl_ctx *ctx = d3dbc->ctx;
|
||||
const struct hlsl_ir_node *instr;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
|
||||
@ -2738,38 +2752,38 @@ static void write_sm1_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
|
||||
vkd3d_unreachable();
|
||||
|
||||
case HLSL_IR_CONSTANT:
|
||||
write_sm1_constant(ctx, buffer, instr);
|
||||
d3dbc_write_constant(d3dbc, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_EXPR:
|
||||
write_sm1_expr(ctx, buffer, instr);
|
||||
d3dbc_write_expr(d3dbc, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_IF:
|
||||
if (hlsl_version_ge(ctx, 2, 1))
|
||||
write_sm1_if(ctx, buffer, instr);
|
||||
d3dbc_write_if(d3dbc, instr);
|
||||
else
|
||||
hlsl_fixme(ctx, &instr->loc, "Flatten \"if\" conditionals branches.");
|
||||
break;
|
||||
|
||||
case HLSL_IR_JUMP:
|
||||
write_sm1_jump(ctx, buffer, instr);
|
||||
d3dbc_write_jump(d3dbc, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_LOAD:
|
||||
write_sm1_load(ctx, buffer, instr);
|
||||
d3dbc_write_load(d3dbc, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_RESOURCE_LOAD:
|
||||
write_sm1_resource_load(ctx, buffer, instr);
|
||||
d3dbc_write_resource_load(d3dbc, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_STORE:
|
||||
write_sm1_store(ctx, buffer, instr);
|
||||
d3dbc_write_store(d3dbc, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_SWIZZLE:
|
||||
write_sm1_swizzle(ctx, buffer, instr);
|
||||
d3dbc_write_swizzle(d3dbc, instr);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -2787,30 +2801,35 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
|
||||
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
|
||||
struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer buffer = {0};
|
||||
struct d3dbc_compiler d3dbc = {0};
|
||||
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
|
||||
|
||||
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
d3dbc.ctx = ctx;
|
||||
d3dbc.program = program;
|
||||
d3dbc.message_context = message_context;
|
||||
|
||||
bytecode_put_bytes(&buffer, ctab->code, ctab->size);
|
||||
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
|
||||
write_sm1_constant_defs(ctx, &buffer);
|
||||
write_sm1_semantic_dcls(ctx, &buffer);
|
||||
write_sm1_sampler_dcls(ctx, &buffer);
|
||||
write_sm1_block(ctx, &buffer, &entry_func->body);
|
||||
bytecode_put_bytes(buffer, ctab->code, ctab->size);
|
||||
|
||||
put_u32(&buffer, D3DSIO_END);
|
||||
d3dbc_write_constant_defs(&d3dbc);
|
||||
d3dbc_write_semantic_dcls(&d3dbc);
|
||||
d3dbc_write_sampler_dcls(&d3dbc);
|
||||
d3dbc_write_block(&d3dbc, &entry_func->body);
|
||||
|
||||
if (buffer.status)
|
||||
ctx->result = buffer.status;
|
||||
put_u32(buffer, D3DSIO_END);
|
||||
|
||||
if (buffer->status)
|
||||
ctx->result = buffer->status;
|
||||
|
||||
if (!ctx->result)
|
||||
{
|
||||
out->code = buffer.data;
|
||||
out->size = buffer.size;
|
||||
out->code = buffer->data;
|
||||
out->size = buffer->size;
|
||||
}
|
||||
else
|
||||
{
|
||||
vkd3d_free(buffer.data);
|
||||
vkd3d_free(buffer->data);
|
||||
}
|
||||
return ctx->result;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user