include: Add more alignment constants.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-07-20 14:30:15 +02:00 committed by Alexandre Julliard
parent a5a17c22f1
commit a32648ade9

View File

@ -53,9 +53,15 @@ const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;