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vkd3d: Incorporate mutable descriptors in the push descriptor disabling logic.
The computation is also written in the code now instead of in the comments.
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Notes:
Henri Verbeet
2024-10-23 16:18:40 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1218
@ -1925,24 +1925,26 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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&& descriptor_indexing->descriptorBindingUniformTexelBufferUpdateAfterBind
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&& descriptor_indexing->descriptorBindingStorageTexelBufferUpdateAfterBind;
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/* Many Vulkan implementations allow up to 8 descriptor sets. Unfortunately
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* using vkd3d with Vulkan heaps and push descriptors currently requires up
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* to 9 descriptor sets (up to one for the push descriptors, up to one for
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* the static samplers and seven for Vulkan heaps, one for each needed
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* descriptor type). If we detect such situation, we disable push
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* descriptors, which allows us to stay within the limits (not doing so is
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* fatal on many implmentations).
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*
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* It is possible that a different strategy might be used. For example, we
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* could move the static samplers to one of the seven Vulkan heaps sets. Or
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* we could decide whether to create the push descriptor set when creating
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* the root signature, depending on whether there are static samplers or
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* not. */
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if (device->vk_info.device_limits.maxBoundDescriptorSets == 8 && device->use_vk_heaps
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&& device->vk_info.KHR_push_descriptor)
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if (device->use_vk_heaps && device->vk_info.KHR_push_descriptor)
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{
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TRACE("Disabling VK_KHR_push_descriptor to save a descriptor set.\n");
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device->vk_info.KHR_push_descriptor = VK_FALSE;
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/* VKD3D_SET_INDEX_COUNT for the Vulkan heaps, one for the push
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* descriptors set and one for the static samplers set. */
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unsigned int descriptor_set_count = VKD3D_SET_INDEX_COUNT + 2;
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/* A mutable descriptor set can replace all those that should otherwise
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* back the SRV-UAV-CBV descriptor heap. */
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if (device->vk_info.EXT_mutable_descriptor_type)
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descriptor_set_count -= VKD3D_SET_INDEX_COUNT - (VKD3D_SET_INDEX_MUTABLE + 1);
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/* For many Vulkan implementations maxBoundDescriptorSets == 8; also,
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* if mutable descriptors are not available the descriptor set count
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* will be 9; so saving a descriptor set is going to be often
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* significant. */
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if (descriptor_set_count > device->vk_info.device_limits.maxBoundDescriptorSets)
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{
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WARN("Disabling VK_KHR_push_descriptor to save a descriptor set.\n");
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device->vk_info.KHR_push_descriptor = VK_FALSE;
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}
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}
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if (device->use_vk_heaps)
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