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vkd3d-shader/hlsl: Support distance() intrinsic.
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committed by
Alexandre Julliard
parent
d6b656641c
commit
a18f3d4dd5
Notes:
Alexandre Julliard
2023-03-08 21:51:08 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/76
23
tests/distance.shader_test
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23
tests/distance.shader_test
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@@ -0,0 +1,23 @@
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[pixel shader]
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uniform float4 x;
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uniform float4 y;
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float4 main() : sv_target
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{
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return distance(x, y);
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}
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[test]
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uniform 0 float4 -2.0 3.0 4.0 0.1
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uniform 4 float4 2.0 -1.0 4.0 5.0
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draw quad
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probe all rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
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[pixel shader]
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uniform int4 x;
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uniform int4 y;
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float4 main() : sv_target
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{
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return distance(x, y);
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}
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