vkd3d-shader/hlsl: Support distance() intrinsic.

This commit is contained in:
Nikolay Sivov
2023-01-30 11:13:33 +03:00
committed by Alexandre Julliard
parent d6b656641c
commit a18f3d4dd5
Notes: Alexandre Julliard 2023-03-08 21:51:08 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/76
3 changed files with 48 additions and 0 deletions

View File

@@ -0,0 +1,23 @@
[pixel shader]
uniform float4 x;
uniform float4 y;
float4 main() : sv_target
{
return distance(x, y);
}
[test]
uniform 0 float4 -2.0 3.0 4.0 0.1
uniform 4 float4 2.0 -1.0 4.0 5.0
draw quad
probe all rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
[pixel shader]
uniform int4 x;
uniform int4 y;
float4 main() : sv_target
{
return distance(x, y);
}