vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_shader_trace().

Mostly to avoid passing around void pointers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-01 15:45:08 +02:00
committed by Alexandre Julliard
parent a8b062000e
commit a129206e7e
3 changed files with 12 additions and 12 deletions

View File

@@ -874,7 +874,15 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
void vkd3d_shader_trace(void *data);
struct vkd3d_shader_parser
{
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
void *data;
const uint32_t *ptr;
};
void vkd3d_shader_trace(struct vkd3d_shader_parser *parser);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);