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vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_shader_trace().
Mostly to avoid passing around void pointers. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
a8b062000e
commit
a129206e7e
@@ -874,7 +874,15 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
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return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
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}
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void vkd3d_shader_trace(void *data);
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struct vkd3d_shader_parser
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{
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_version shader_version;
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void *data;
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const uint32_t *ptr;
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};
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void vkd3d_shader_trace(struct vkd3d_shader_parser *parser);
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const char *shader_get_type_prefix(enum vkd3d_shader_type type);
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