vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_shader_trace().

Mostly to avoid passing around void pointers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-01 15:45:08 +02:00
committed by Alexandre Julliard
parent a8b062000e
commit a129206e7e
3 changed files with 12 additions and 12 deletions

View File

@@ -367,14 +367,6 @@ void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
shader_get_source_type_suffix(source_type), shader->code, shader->size);
}
struct vkd3d_shader_parser
{
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
void *data;
const DWORD *ptr;
};
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
{
@@ -960,7 +952,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
}
if (TRACE_ON())
vkd3d_shader_trace(parser.data);
vkd3d_shader_trace(&parser);
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{