vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_shader_trace().

Mostly to avoid passing around void pointers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-01 15:45:08 +02:00
committed by Alexandre Julliard
parent a8b062000e
commit a129206e7e
3 changed files with 12 additions and 12 deletions

View File

@@ -1900,12 +1900,12 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
return result;
}
void vkd3d_shader_trace(void *data)
void vkd3d_shader_trace(struct vkd3d_shader_parser *parser)
{
const char *p, *q, *end;
struct vkd3d_shader_code code;
if (vkd3d_dxbc_binary_to_text(data, NULL, &code) != VKD3D_OK)
if (vkd3d_dxbc_binary_to_text(parser->data, NULL, &code) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;