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vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_shader_trace().
Mostly to avoid passing around void pointers. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
a8b062000e
commit
a129206e7e
@@ -1900,12 +1900,12 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
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return result;
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}
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void vkd3d_shader_trace(void *data)
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void vkd3d_shader_trace(struct vkd3d_shader_parser *parser)
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{
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const char *p, *q, *end;
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struct vkd3d_shader_code code;
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if (vkd3d_dxbc_binary_to_text(data, NULL, &code) != VKD3D_OK)
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if (vkd3d_dxbc_binary_to_text(parser->data, NULL, &code) != VKD3D_OK)
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return;
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end = (const char *)code.code + code.size;
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