vkd3d-shader/dxil: Do not use the parser before it is initialized.

This commit is contained in:
Giovanni Mascellani
2023-12-15 14:07:21 +01:00
committed by Alexandre Julliard
parent 111818eabb
commit a02cd1cf64
Notes: Alexandre Julliard 2024-01-03 23:09:56 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/526
3 changed files with 14 additions and 2 deletions

View File

@@ -1398,6 +1398,8 @@ void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const str
enum vkd3d_shader_error error, const char *format, va_list args);
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_log_level level, const char *format, va_list args);
void vkd3d_shader_warning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args);