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vkd3d-shader/hlsl: Avoid segfault on missing sampler.
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Alexandre Julliard
2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66
@ -2265,7 +2265,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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case HLSL_RESOURCE_SAMPLE:
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if (!load->sampler.var)
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{
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hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
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return;
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}
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write_sm4_sample(ctx, buffer, resource_type, &load->node,
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&load->resource, &load->sampler, coords, texel_offset);
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break;
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