vkd3d-shader/hlsl: Avoid segfault on missing sampler.

This commit is contained in:
Francisco Casas 2022-09-29 13:32:07 -03:00 committed by Alexandre Julliard
parent d86db8bcbe
commit 9fdff25a3b
Notes: Alexandre Julliard 2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66

View File

@ -2265,7 +2265,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
case HLSL_RESOURCE_SAMPLE:
if (!load->sampler.var)
{
hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
return;
}
write_sm4_sample(ctx, buffer, resource_type, &load->node,
&load->resource, &load->sampler, coords, texel_offset);
break;