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vkd3d-shader/ir: Validate IEQ instructions.
This commit is contained in:
committed by
Henri Verbeet
parent
c29e8188ff
commit
9f455667eb
Notes:
Henri Verbeet
2025-07-14 18:53:07 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1608
@@ -10662,6 +10662,19 @@ static void vsir_validate_float_comparison_operation(struct validation_context *
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vsir_validate_comparison_operation(ctx, instruction, types);
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}
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static void vsir_validate_integer_comparison_operation(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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static const bool types[VKD3D_DATA_COUNT] =
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{
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[VKD3D_DATA_INT] = true,
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[VKD3D_DATA_UINT] = true,
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[VKD3D_DATA_UINT64] = true,
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};
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vsir_validate_comparison_operation(ctx, instruction, types);
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}
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static void vsir_validate_branch(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
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{
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size_t i;
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@@ -11388,6 +11401,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
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[VSIR_OP_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
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[VSIR_OP_HS_JOIN_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
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[VSIR_OP_IADD] = {1, 2, vsir_validate_integer_elementwise_operation},
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[VSIR_OP_IEQ] = {1, 2, vsir_validate_integer_comparison_operation},
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[VSIR_OP_DCL_GS_INSTANCES] = {0, 0, vsir_validate_dcl_gs_instances},
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[VSIR_OP_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
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[VSIR_OP_DCL_INDEX_RANGE] = {0, 0, vsir_validate_dcl_index_range},
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