vkd3d-shader/hlsl: Implement cast from bool to int for SM1.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2024-11-13 21:13:13 +01:00
committed by Henri Verbeet
parent 1a6409cd5b
commit 9f3bbab2f0
Notes: Henri Verbeet 2024-11-21 19:35:39 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1263
4 changed files with 26 additions and 29 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader todo(sm<4)]
[pixel shader]
uniform float f;
float4 main() : sv_target
@@ -8,17 +8,17 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float4 f;
float4 main() : sv_target
@@ -28,11 +28,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float2x2 f;
float4 main() : sv_target
@@ -43,11 +43,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform int f;
float4 main() : sv_target
@@ -58,19 +58,19 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 int4 1 0 0 0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (1, 1, 1, 1)
if(sm<4) uniform 0 float4 -1 0 0 0
if(sm>=4) uniform 0 int4 -1 0 0 0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (-1, -1, -1, -1)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 int4 0 0 0 0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (0, 0, 0, 0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform int4 f;
float4 main() : sv_target
@@ -81,11 +81,11 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 2 3 4
if(sm>=4) uniform 0 int4 1 2 3 4
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (1, 1, 1, 1)
[pixel shader todo(sm<4)]
[pixel shader]
uniform int2x2 f;
float4 main() : sv_target
@@ -98,5 +98,5 @@ if(sm<4) uniform 0 float4 1 2 0 0
if(sm<4) uniform 4 float4 3 4 0 0
if(sm>=4) uniform 0 int4 1 2 0 0
if(sm>=4) uniform 4 int4 3 4 0 0
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (1, 1, 1, 1)