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vkd3d-shader/hlsl: Implement cast from bool to int for SM1.
This commit is contained in:
committed by
Henri Verbeet
parent
1a6409cd5b
commit
9f3bbab2f0
Notes:
Henri Verbeet
2024-11-21 19:35:39 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1263
@@ -1,4 +1,4 @@
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float f;
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float4 main() : sv_target
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@@ -8,17 +8,17 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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@@ -28,11 +28,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float2x2 f;
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float4 main() : sv_target
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@@ -43,11 +43,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform int f;
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float4 main() : sv_target
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@@ -58,19 +58,19 @@ float4 main() : sv_target
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[test]
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 int4 1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1, 1, 1, 1)
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if(sm<4) uniform 0 float4 -1 0 0 0
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if(sm>=4) uniform 0 int4 -1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (-1, -1, -1, -1)
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 int4 0 0 0 0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0, 0, 0, 0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform int4 f;
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float4 main() : sv_target
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@@ -81,11 +81,11 @@ float4 main() : sv_target
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[test]
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if(sm<4) uniform 0 float4 1 2 3 4
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if(sm>=4) uniform 0 int4 1 2 3 4
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1, 1, 1, 1)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform int2x2 f;
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float4 main() : sv_target
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@@ -98,5 +98,5 @@ if(sm<4) uniform 0 float4 1 2 0 0
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if(sm<4) uniform 4 float4 3 4 0 0
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if(sm>=4) uniform 0 int4 1 2 0 0
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if(sm>=4) uniform 4 int4 3 4 0 0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1, 1, 1, 1)
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