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vkd3d-shader/hlsl: Implement cast from bool to int for SM1.
This commit is contained in:
committed by
Henri Verbeet
parent
1a6409cd5b
commit
9f3bbab2f0
Notes:
Henri Verbeet
2024-11-21 19:35:39 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1263
@@ -65,7 +65,7 @@ todo(msl) draw quad
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probe (0, 0) rgba (3, 3, 3, 3)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float i;
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float4 main() : SV_TARGET
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@@ -77,16 +77,16 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float 0
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (21.0, 1.0, 24.0, 0.0)
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uniform 0 float 1
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (22.0, 0.0, 23.0, 1.0)
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uniform 0 float 2
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (23.0, 1.0, 22.0, 0.0)
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uniform 0 float 3
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todo(sm<4 | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (24.0, 0.0, 21.0, 1.0)
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