vkd3d-shader/hlsl: Implement cast from bool to int for SM1.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2024-11-13 21:13:13 +01:00
committed by Henri Verbeet
parent 1a6409cd5b
commit 9f3bbab2f0
Notes: Henri Verbeet 2024-11-21 19:35:39 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1263
4 changed files with 26 additions and 29 deletions

View File

@@ -14,7 +14,7 @@ todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float4 x;
uniform int4 y;
@@ -27,11 +27,11 @@ float4 main() : SV_TARGET
uniform 0 float4 0.0 0.0 2.0 4.0
if(sm<4) uniform 4 float4 0 1 0 10
if(sm>=4) uniform 4 int4 0 1 0 10
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 10.0, 1.0, 11.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform bool4 b;
float4 main() : sv_target
@@ -42,5 +42,5 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1.0 1.0 1.0 0.0
if(sm>=4) uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
todo(sm<4 | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 0.0)