vkd3d-shader/hlsl: Implement cast from bool to int for SM1.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2024-11-13 21:13:13 +01:00
committed by Henri Verbeet
parent 1a6409cd5b
commit 9f3bbab2f0
Notes: Henri Verbeet 2024-11-21 19:35:39 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1263
4 changed files with 26 additions and 29 deletions

View File

@@ -7297,13 +7297,10 @@ static bool sm1_generate_vsir_instr_expr_cast(struct hlsl_ctx *ctx,
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
return true;
case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &instr->loc, "SM1 cast from bool to integer.");
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to integer.");
break;