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vkd3d-shader/hlsl: Implement cast from bool to int for SM1.
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committed by
Henri Verbeet
parent
1a6409cd5b
commit
9f3bbab2f0
Notes:
Henri Verbeet
2024-11-21 19:35:39 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1263
@@ -7297,13 +7297,10 @@ static bool sm1_generate_vsir_instr_expr_cast(struct hlsl_ctx *ctx,
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
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return true;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &instr->loc, "SM1 cast from bool to integer.");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to integer.");
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break;
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