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tests: Mark latching the predicated value as todo on llvmpipe.
Vulkan doesn't mandate whether the predicated value should be latched when beginning the predicated section or re-read at each operation.
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Notes:
Henri Verbeet
2024-10-21 18:42:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1197
@ -35518,7 +35518,8 @@ static void test_conditional_rendering(void)
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transition_resource_state(command_list, context.render_target,
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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/* Direct3D latches the value of the predicate upon beginning predicated rendering. */
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/* Direct3D latches the value of the predicate upon beginning predicated rendering. However
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* Vulkan doesn't mandate any behavior, so some drivers behave differently. */
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buffer = create_default_buffer(context.device, sizeof(predicate_args),
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buffer = create_default_buffer(context.device, sizeof(predicate_args),
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
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transition_resource_state(command_list, conditions,
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transition_resource_state(command_list, conditions,
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@ -35544,6 +35545,7 @@ static void test_conditional_rendering(void)
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transition_resource_state(command_list, context.render_target,
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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todo_if(is_llvmpipe_device(context.device))
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
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ID3D12Resource_Release(buffer);
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ID3D12Resource_Release(buffer);
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