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vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components.
We may want to add e.g. VKD3D_SHADER_SWIZZLE_ONE and VKD3D_SHADER_SWIZZLE_ZERO in the future. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
2dd0d207d5
commit
9efcf45d7a
@@ -1638,6 +1638,11 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
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}
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}
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static uint32_t swizzle_from_sm4(uint32_t s)
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{
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return vkd3d_shader_create_swizzle(s & 0x3, (s >> 2) & 0x3, (s >> 4) & 0x3, (s >> 6) & 0x3);
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}
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static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
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{
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@@ -1676,11 +1681,11 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
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case VKD3D_SM4_SWIZZLE_SCALAR:
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src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
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src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
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src_param->swizzle = (src_param->swizzle & 0x3) * 0x01010101;
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break;
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case VKD3D_SM4_SWIZZLE_VEC4:
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src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
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src_param->swizzle = swizzle_from_sm4((token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT);
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break;
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default:
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