vkd3d: Validate that command signature contains exactly one dispatch/draw command.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-12-04 15:55:56 +01:00
committed by Alexandre Julliard
parent c15ab6a51c
commit 9eaa641376
2 changed files with 71 additions and 0 deletions

View File

@@ -4850,6 +4850,26 @@ HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_
struct d3d12_command_signature **signature)
{
struct d3d12_command_signature *object;
unsigned int i;
for (i = 0; i < desc->NumArgumentDescs; ++i)
{
const D3D12_INDIRECT_ARGUMENT_DESC *argument_desc = &desc->pArgumentDescs[i];
switch (argument_desc->Type)
{
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
if (i != desc->NumArgumentDescs - 1)
{
WARN("Draw/dispatch must be the last element of a command signature.\n");
return E_INVALIDARG;
}
break;
default:
break;
}
}
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;