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build: Actually run interface-packing.shader_test and tessellation-patch-vars.shader_test.
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Notes:
Henri Verbeet
2024-10-14 19:45:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1178
@ -155,6 +155,7 @@ vkd3d_shader_tests = \
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tests/hlsl/initializer-static-array.shader_test \
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tests/hlsl/initializer-struct.shader_test \
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tests/hlsl/instance-id.shader_test \
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tests/hlsl/interface-packing.shader_test \
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tests/hlsl/intrinsic-override.shader_test \
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tests/hlsl/invalid.shader_test \
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tests/hlsl/inverse-trig.shader_test \
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@ -239,6 +240,7 @@ vkd3d_shader_tests = \
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tests/hlsl/swizzle-matrix.shader_test \
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tests/hlsl/swizzles.shader_test \
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tests/hlsl/ternary.shader_test \
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tests/hlsl/tessellation-patch-vars.shader_test \
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tests/hlsl/tessellation.shader_test \
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tests/hlsl/texture-load-offset.shader_test \
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tests/hlsl/texture-load-typed.shader_test \
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@ -92,7 +92,7 @@ float4 main(data input) : SV_Target
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}
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[test]
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todo(glsl) draw triangle list 3
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draw triangle list 3
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probe (0, 0) rgba ( 0.0, 0.0, 0.0, 0.0)
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todo probe (1, 0) rgba ( 1.0, 12.0, 13.0, 14.0)
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todo probe (2, 0) rgba ( 2.0, 15.0, 16.0, 22.0)
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