libs/vkd3d-utils: Get rid of unnecessary WINAPI.

This commit is contained in:
Henri Verbeet
2016-10-17 17:56:08 +02:00
parent 53e0839698
commit 9d5e4daf84
4 changed files with 11 additions and 11 deletions

View File

@@ -47,7 +47,7 @@ HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
}
/* Events */
HANDLE WINAPI vkd3d_create_event(void)
HANDLE vkd3d_create_event(void)
{
struct vkd3d_event *event;
int rc;
@@ -78,7 +78,7 @@ HANDLE WINAPI vkd3d_create_event(void)
return event;
}
unsigned int WINAPI vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
{
struct vkd3d_event *impl = event;
int rc;
@@ -121,7 +121,7 @@ unsigned int WINAPI vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
return WAIT_FAILED;
}
BOOL WINAPI vkd3d_signal_event(HANDLE event)
BOOL vkd3d_signal_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
@@ -140,7 +140,7 @@ BOOL WINAPI vkd3d_signal_event(HANDLE event)
return TRUE;
}
void WINAPI vkd3d_destroy_event(HANDLE event)
void vkd3d_destroy_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;