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vkd3d: Add partial implementation for CreateCommittedResource1().
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commit
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Notes:
Alexandre Julliard
2023-10-10 23:12:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/399
@ -3626,7 +3626,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
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optimized_clear_value, debugstr_guid(iid), resource);
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optimized_clear_value, debugstr_guid(iid), resource);
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if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
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if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
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desc, initial_state, optimized_clear_value, &object)))
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desc, initial_state, optimized_clear_value, NULL, &object)))
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{
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{
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*resource = NULL;
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*resource = NULL;
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return hr;
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return hr;
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@ -4012,12 +4012,23 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Dev
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const D3D12_CLEAR_VALUE *optimized_clear_value,
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const D3D12_CLEAR_VALUE *optimized_clear_value,
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ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
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ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
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{
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{
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FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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struct d3d12_device *device = impl_from_ID3D12Device5(iface);
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"optimized_clear_value %p, protected_session %p, iid %s, resource %p stub!\n",
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struct d3d12_resource *object;
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HRESULT hr;
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TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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"optimized_clear_value %p, protected_session %p, iid %s, resource %p.\n",
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iface, heap_properties, heap_flags, desc, initial_state,
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iface, heap_properties, heap_flags, desc, initial_state,
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optimized_clear_value, protected_session, debugstr_guid(iid), resource);
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optimized_clear_value, protected_session, debugstr_guid(iid), resource);
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return E_NOTIMPL;
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if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
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desc, initial_state, optimized_clear_value, protected_session, &object)))
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{
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*resource = NULL;
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return hr;
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}
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return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device5 *iface,
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device5 *iface,
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@ -2076,7 +2076,8 @@ static HRESULT vkd3d_allocate_resource_memory(
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session,
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struct d3d12_resource **resource)
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{
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{
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struct d3d12_resource *object;
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struct d3d12_resource *object;
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HRESULT hr;
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HRESULT hr;
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@ -2087,6 +2088,9 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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if (protected_session)
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FIXME("Protected session is not supported.\n");
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if (FAILED(hr = d3d12_resource_create(device, heap_properties, heap_flags,
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if (FAILED(hr = d3d12_resource_create(device, heap_properties, heap_flags,
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desc, initial_state, optimized_clear_value, &object)))
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desc, initial_state, optimized_clear_value, &object)))
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return hr;
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return hr;
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@ -773,7 +773,8 @@ void d3d12_resource_get_tiling(struct d3d12_device *device, const struct d3d12_r
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
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const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session,
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struct d3d12_resource **resource);
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HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset,
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HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
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@ -1547,6 +1547,7 @@ static void test_create_committed_resource(void)
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D3D12_CLEAR_VALUE clear_value;
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D3D12_CLEAR_VALUE clear_value;
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D3D12_RESOURCE_STATES state;
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D3D12_RESOURCE_STATES state;
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ID3D12Resource *resource;
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ID3D12Resource *resource;
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ID3D12Device4 *device4;
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unsigned int i;
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unsigned int i;
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ULONG refcount;
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ULONG refcount;
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HRESULT hr;
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HRESULT hr;
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@ -1837,6 +1838,38 @@ static void test_create_committed_resource(void)
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ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
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}
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}
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if (SUCCEEDED(ID3D12Device_QueryInterface(device, &IID_ID3D12Device4, (void **)&device4)))
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{
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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clear_value.Color[0] = 1.0f;
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clear_value.Color[1] = 0.0f;
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clear_value.Color[2] = 0.0f;
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clear_value.Color[3] = 1.0f;
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hr = ID3D12Device4_CreateCommittedResource1(device4, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
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ID3D12Resource_Release(resource);
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ID3D12Device4_Release(device4);
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}
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refcount = ID3D12Device_Release(device);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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}
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