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tests: Initialize current_texture variable.
It avoids a compiler warning for me. There is no actual issue though. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -511,9 +511,9 @@ START_TEST(shader_runner_d3d12)
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.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
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};
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size_t shader_source_size = 0, shader_source_len = 0;
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struct texture *current_texture = NULL;
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enum parse_state state = STATE_NONE;
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unsigned int i, line_number = 0;
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struct texture *current_texture;
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struct shader_context context;
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const char *filename = NULL;
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char *shader_source = NULL;
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