mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
9c645bb1f6
It avoids a compiler warning for me. There is no actual issue though. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
741 lines
25 KiB
C
741 lines
25 KiB
C
/*
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* Copyright 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* This application contains code derived from piglit, the license for which
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* follows:
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*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "d3d12_crosstest.h"
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#include <errno.h>
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static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
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{
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size_t new_capacity, max_capacity;
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void *new_elements;
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if (element_count <= *capacity)
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return true;
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max_capacity = ~(size_t)0 / element_size;
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if (max_capacity < element_count)
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return false;
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new_capacity = max(*capacity, 4);
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while (new_capacity < element_count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < element_count)
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new_capacity = element_count;
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if (!(new_elements = realloc(*elements, new_capacity * element_size)))
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return false;
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*elements = new_elements;
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*capacity = new_capacity;
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return true;
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}
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enum texture_data_type
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{
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TEXTURE_DATA_FLOAT,
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TEXTURE_DATA_SINT,
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TEXTURE_DATA_UINT,
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};
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struct texture
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{
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unsigned int slot;
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DXGI_FORMAT format;
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enum texture_data_type data_type;
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unsigned int texel_size;
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unsigned int width, height;
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uint8_t *data;
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size_t data_size, data_capacity;
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D3D12_DESCRIPTOR_RANGE descriptor_range;
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ID3D12DescriptorHeap *heap;
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ID3D12Resource *resource;
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unsigned int root_index;
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};
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struct shader_context
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{
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struct test_context c;
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ID3D10Blob *ps_code;
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uint32_t *uniforms;
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size_t uniform_count;
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struct texture *textures;
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size_t texture_count;
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};
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static ID3D10Blob *compile_shader(const char *source, const char *target)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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return blob;
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}
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static void free_texture(struct texture *texture)
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{
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ID3D12DescriptorHeap_Release(texture->heap);
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ID3D12Resource_Release(texture->resource);
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free(texture->data);
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memset(texture, 0, sizeof(*texture));
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}
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enum parse_state
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{
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STATE_NONE,
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STATE_PREPROC,
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STATE_PREPROC_INVALID,
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STATE_SHADER_INVALID_PIXEL,
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STATE_SHADER_PIXEL,
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STATE_TEXTURE,
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STATE_TEST,
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};
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static bool match_string(const char *line, const char *token, const char **const rest)
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{
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size_t len = strlen(token);
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if (strncmp(line, token, len) || !isspace(line[len]))
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return false;
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if (rest)
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{
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*rest = line + len;
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while (isspace(**rest))
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++*rest;
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}
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return true;
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}
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static void parse_texture_format(struct texture *texture, const char *line)
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{
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static const struct
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{
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const char *string;
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enum texture_data_type data_type;
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unsigned int texel_size;
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DXGI_FORMAT format;
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}
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formats[] =
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{
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{"r32g32b32a32 float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
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{"r32g32 uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT},
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{"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
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{"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(formats); ++i)
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{
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if (match_string(line, formats[i].string, &line))
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{
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texture->format = formats[i].format;
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texture->data_type = formats[i].data_type;
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texture->texel_size = formats[i].texel_size;
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return;
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}
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}
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fprintf(stderr, "Unknown format '%s'.\n", line);
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texture->format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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texture->data_type = TEXTURE_DATA_FLOAT;
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texture->texel_size = 16;
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}
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static void parse_texture_directive(struct texture *texture, const char *line)
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{
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const char *const orig_line = line;
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int ret;
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if (match_string(line, "format", &line))
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{
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parse_texture_format(texture, line);
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}
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else if (match_string(line, "size", &line))
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{
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ret = sscanf(line, "( %u , %u )", &texture->width, &texture->height);
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if (ret < 2)
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goto err;
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}
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else
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{
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union
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{
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float f;
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int32_t i;
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uint32_t u;
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} u;
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char *rest;
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u.u = 0;
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for (;;)
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{
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switch (texture->data_type)
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{
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case TEXTURE_DATA_FLOAT:
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u.f = strtof(line, &rest);
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break;
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case TEXTURE_DATA_SINT:
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u.i = strtol(line, &rest, 10);
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break;
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case TEXTURE_DATA_UINT:
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u.u = strtoul(line, &rest, 10);
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break;
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}
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if (rest == line)
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break;
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vkd3d_array_reserve((void **)&texture->data, &texture->data_capacity, texture->data_size + sizeof(u), 1);
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memcpy(texture->data + texture->data_size, &u, sizeof(u));
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texture->data_size += sizeof(u);
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line = rest;
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}
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}
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return;
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err:
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fprintf(stderr, "Ignoring malformed line '%s'.\n", orig_line);
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}
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static void parse_test_directive(struct shader_context *context, const char *line)
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{
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const char *const orig_line = line;
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if (match_string(line, "draw quad", &line))
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{
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D3D12_SHADER_BYTECODE ps
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= {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)};
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ID3D12GraphicsCommandList *command_list = context->c.list;
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
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D3D12_ROOT_PARAMETER root_params[3], *root_param;
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static const float clear_color[4];
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unsigned int uniform_index;
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ID3D12PipelineState *pso;
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HRESULT hr;
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size_t i;
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root_signature_desc.NumParameters = 0;
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root_signature_desc.pParameters = root_params;
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if (context->uniform_count)
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{
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uniform_index = root_signature_desc.NumParameters++;
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root_param = &root_params[uniform_index];
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root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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root_param->Constants.ShaderRegister = 0;
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root_param->Constants.RegisterSpace = 0;
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root_param->Constants.Num32BitValues = context->uniform_count;
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root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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}
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for (i = 0; i < context->texture_count; ++i)
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{
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struct texture *texture = &context->textures[i];
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D3D12_DESCRIPTOR_RANGE *range = &texture->descriptor_range;
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D3D12_SUBRESOURCE_DATA resource_data;
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texture->root_index = root_signature_desc.NumParameters++;
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root_param = &root_params[texture->root_index];
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root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_param->DescriptorTable.NumDescriptorRanges = 1;
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root_param->DescriptorTable.pDescriptorRanges = range;
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root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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range->NumDescriptors = 1;
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range->BaseShaderRegister = texture->slot;
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range->RegisterSpace = 0;
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range->OffsetInDescriptorsFromTableStart = 0;
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if (!texture->resource)
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{
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texture->heap = create_gpu_descriptor_heap(context->c.device,
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
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texture->resource = create_default_texture(context->c.device, texture->width, texture->height,
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texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
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resource_data.pData = texture->data;
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resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size;
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upload_texture_data(texture->resource, &resource_data, 1, context->c.queue, command_list);
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reset_command_list(command_list, context->c.allocator);
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transition_resource_state(command_list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
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ID3D12Device_CreateShaderResourceView(context->c.device, texture->resource,
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NULL, get_cpu_descriptor_handle(&context->c, texture->heap, 0));
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}
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}
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assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params));
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if (context->c.root_signature)
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ID3D12RootSignature_Release(context->c.root_signature);
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hr = create_root_signature(context->c.device, &root_signature_desc, &context->c.root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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pso = create_pipeline_state(context->c.device, context->c.root_signature,
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context->c.render_target_desc.Format, NULL, &ps, NULL);
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if (!pso)
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return;
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature);
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if (context->uniform_count)
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index,
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context->uniform_count, context->uniforms, 0);
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for (i = 0; i < context->texture_count; ++i)
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ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, context->textures[i].root_index,
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get_gpu_descriptor_handle(&context->c, context->textures[i].heap, 0));
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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ID3D12PipelineState_Release(pso);
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transition_resource_state(command_list, context->c.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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}
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else if (match_string(line, "probe all rgba", &line))
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{
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unsigned int ulps;
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struct vec4 v;
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int ret;
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ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
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if (ret < 4)
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goto err;
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if (ret < 5)
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ulps = 0;
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check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps);
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reset_command_list(context->c.list, context->c.allocator);
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}
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else if (match_string(line, "probe rect rgba", &line))
|
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{
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unsigned int x, y, w, h, ulps;
|
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struct resource_readback rb;
|
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struct vec4 v;
|
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RECT rect;
|
|
int ret;
|
|
|
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ret = sscanf(line, "( %u , %u , %u , %u ) ( %f , %f , %f , %f ) %u",
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&x, &y, &w, &h, &v.x, &v.y, &v.z, &v.w, &ulps);
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if (ret < 8)
|
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goto err;
|
|
if (ret < 9)
|
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ulps = 0;
|
|
|
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get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
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rect.left = x;
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rect.right = x + w;
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rect.top = y;
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rect.bottom = y + h;
|
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check_readback_data_vec4(&rb, &rect, &v, ulps);
|
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release_resource_readback(&rb);
|
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reset_command_list(context->c.list, context->c.allocator);
|
|
}
|
|
else if (match_string(line, "probe rgba", &line))
|
|
{
|
|
struct resource_readback rb;
|
|
unsigned int x, y, ulps;
|
|
struct vec4 v;
|
|
RECT rect;
|
|
int ret;
|
|
|
|
ret = sscanf(line, "( %u , %u ) ( %f , %f , %f , %f ) %u", &x, &y, &v.x, &v.y, &v.z, &v.w, &ulps);
|
|
if (ret < 6)
|
|
goto err;
|
|
if (ret < 7)
|
|
ulps = 0;
|
|
|
|
get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
|
|
rect.left = x;
|
|
rect.right = x + 1;
|
|
rect.top = y;
|
|
rect.bottom = y + 1;
|
|
check_readback_data_vec4(&rb, &rect, &v, ulps);
|
|
release_resource_readback(&rb);
|
|
reset_command_list(context->c.list, context->c.allocator);
|
|
}
|
|
else if (match_string(line, "uniform", &line))
|
|
{
|
|
unsigned int offset;
|
|
|
|
if (!sscanf(line, "%u", &offset))
|
|
goto err;
|
|
line = strchr(line, ' ') + 1;
|
|
|
|
if (match_string(line, "float4", &line))
|
|
{
|
|
struct vec4 v;
|
|
|
|
if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
|
|
goto err;
|
|
if (offset + 4 > context->uniform_count)
|
|
{
|
|
context->uniform_count = offset + 4;
|
|
context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
|
|
}
|
|
memcpy(context->uniforms + offset, &v, sizeof(v));
|
|
}
|
|
else if (match_string(line, "float", &line))
|
|
{
|
|
float f;
|
|
|
|
if (sscanf(line, "%f", &f) < 1)
|
|
goto err;
|
|
if (offset + 1 > context->uniform_count)
|
|
{
|
|
context->uniform_count = offset + 1;
|
|
context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
|
|
}
|
|
memcpy(context->uniforms + offset, &f, sizeof(f));
|
|
}
|
|
else if (match_string(line, "int", &line))
|
|
{
|
|
int i;
|
|
|
|
if (sscanf(line, "%i", &i) < 1)
|
|
goto err;
|
|
if (offset + 1 > context->uniform_count)
|
|
{
|
|
context->uniform_count = offset + 1;
|
|
context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
|
|
}
|
|
memcpy(context->uniforms + offset, &i, sizeof(i));
|
|
}
|
|
else if (match_string(line, "uint", &line))
|
|
{
|
|
unsigned int u;
|
|
|
|
if (sscanf(line, "%u", &u) < 1)
|
|
goto err;
|
|
if (offset + 1 > context->uniform_count)
|
|
{
|
|
context->uniform_count = offset + 1;
|
|
context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
|
|
}
|
|
memcpy(context->uniforms + offset, &u, sizeof(u));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
goto err;
|
|
}
|
|
|
|
return;
|
|
|
|
err:
|
|
fprintf(stderr, "Ignoring malformed line '%s'.\n", orig_line);
|
|
}
|
|
|
|
static struct texture *get_texture(struct shader_context *context, unsigned int slot)
|
|
{
|
|
struct texture *texture;
|
|
size_t i;
|
|
|
|
for (i = 0; i < context->texture_count; ++i)
|
|
{
|
|
texture = &context->textures[i];
|
|
if (texture->slot == slot)
|
|
return texture;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
START_TEST(shader_runner_d3d12)
|
|
{
|
|
static const struct test_context_desc desc =
|
|
{
|
|
.rt_width = 640,
|
|
.rt_height = 480,
|
|
.no_root_signature = true,
|
|
.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
|
|
};
|
|
size_t shader_source_size = 0, shader_source_len = 0;
|
|
struct texture *current_texture = NULL;
|
|
enum parse_state state = STATE_NONE;
|
|
unsigned int i, line_number = 0;
|
|
struct shader_context context;
|
|
const char *filename = NULL;
|
|
char *shader_source = NULL;
|
|
char line[256];
|
|
FILE *f;
|
|
|
|
parse_args(argc, argv);
|
|
enable_d3d12_debug_layer(argc, argv);
|
|
init_adapter_info();
|
|
|
|
for (i = 1; i < argc; ++i)
|
|
{
|
|
if (argv[i][0] != '-')
|
|
{
|
|
filename = argv[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!filename)
|
|
{
|
|
fprintf(stderr, "Usage: %s [file]\n", argv[0]);
|
|
return;
|
|
}
|
|
|
|
if (!(f = fopen(filename, "r")))
|
|
{
|
|
fprintf(stderr, "Unable to open '%s' for reading: %s\n", argv[1], strerror(errno));
|
|
return;
|
|
}
|
|
|
|
memset(&context, 0, sizeof(context));
|
|
init_test_context(&context.c, &desc);
|
|
|
|
for (;;)
|
|
{
|
|
char *ret = fgets(line, sizeof(line), f);
|
|
|
|
++line_number;
|
|
|
|
if (!ret || line[0] == '[')
|
|
{
|
|
switch (state)
|
|
{
|
|
case STATE_NONE:
|
|
case STATE_TEST:
|
|
case STATE_TEXTURE:
|
|
break;
|
|
|
|
case STATE_SHADER_PIXEL:
|
|
if (!(context.ps_code = compile_shader(shader_source, "ps_4_0")))
|
|
return;
|
|
shader_source_len = 0;
|
|
break;
|
|
|
|
case STATE_SHADER_INVALID_PIXEL:
|
|
{
|
|
ID3D10Blob *blob = NULL, *errors = NULL;
|
|
HRESULT hr;
|
|
|
|
hr = D3DCompile(shader_source, strlen(shader_source), NULL,
|
|
NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
ok(!blob, "Expected no compiled shader blob.\n");
|
|
ok(!!errors, "Expected non-NULL error blob.\n");
|
|
if (!errors)
|
|
return;
|
|
|
|
if (vkd3d_test_state.debug_level)
|
|
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
|
|
ID3D10Blob_Release(errors);
|
|
|
|
shader_source_len = 0;
|
|
break;
|
|
}
|
|
|
|
case STATE_PREPROC_INVALID:
|
|
{
|
|
ID3D10Blob *blob = NULL, *errors = NULL;
|
|
HRESULT hr;
|
|
|
|
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
ok(!blob, "Expected no compiled shader blob.\n");
|
|
ok(!!errors, "Expected non-NULL error blob.\n");
|
|
|
|
if (errors)
|
|
{
|
|
if (vkd3d_test_state.debug_level)
|
|
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
|
|
ID3D10Blob_Release(errors);
|
|
}
|
|
|
|
shader_source_len = 0;
|
|
break;
|
|
}
|
|
|
|
case STATE_PREPROC:
|
|
{
|
|
ID3D10Blob *blob = NULL, *errors = NULL;
|
|
SIZE_T size;
|
|
HRESULT hr;
|
|
char *text;
|
|
|
|
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
if (hr == S_OK)
|
|
{
|
|
if (errors)
|
|
{
|
|
if (vkd3d_test_state.debug_level)
|
|
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
|
|
ID3D10Blob_Release(errors);
|
|
}
|
|
|
|
text = ID3D10Blob_GetBufferPointer(blob);
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(vkd3d_memmem(text, size, "pass", strlen("pass")),
|
|
"'pass' not found in preprocessed shader.\n");
|
|
ok(!vkd3d_memmem(text, size, "fail", strlen("fail")),
|
|
"'fail' found in preprocessed shader.\n");
|
|
ID3D10Blob_Release(blob);
|
|
}
|
|
|
|
shader_source_len = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ret)
|
|
break;
|
|
|
|
if (line[0] == '[')
|
|
{
|
|
unsigned int index;
|
|
|
|
if (!strcmp(line, "[pixel shader]\n"))
|
|
{
|
|
state = STATE_SHADER_PIXEL;
|
|
|
|
if (context.ps_code)
|
|
ID3D10Blob_Release(context.ps_code);
|
|
context.ps_code = NULL;
|
|
}
|
|
else if (!strcmp(line, "[pixel shader fail]\n"))
|
|
{
|
|
state = STATE_SHADER_INVALID_PIXEL;
|
|
}
|
|
else if (sscanf(line, "[texture %u]\n", &index))
|
|
{
|
|
state = STATE_TEXTURE;
|
|
|
|
if ((current_texture = get_texture(&context, index)))
|
|
{
|
|
free_texture(current_texture);
|
|
}
|
|
else
|
|
{
|
|
context.textures = realloc(context.textures,
|
|
++context.texture_count * sizeof(*context.textures));
|
|
current_texture = &context.textures[context.texture_count - 1];
|
|
memset(current_texture, 0, sizeof(*current_texture));
|
|
}
|
|
current_texture->slot = index;
|
|
current_texture->format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
current_texture->data_type = TEXTURE_DATA_FLOAT;
|
|
current_texture->texel_size = 16;
|
|
}
|
|
else if (!strcmp(line, "[test]\n"))
|
|
{
|
|
state = STATE_TEST;
|
|
}
|
|
else if (!strcmp(line, "[preproc]\n"))
|
|
{
|
|
state = STATE_PREPROC;
|
|
}
|
|
else if (!strcmp(line, "[preproc fail]\n"))
|
|
{
|
|
state = STATE_PREPROC_INVALID;
|
|
}
|
|
|
|
vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
|
|
}
|
|
else if (line[0] != '%' && line[0] != '\n')
|
|
{
|
|
switch (state)
|
|
{
|
|
case STATE_NONE:
|
|
fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]);
|
|
break;
|
|
|
|
case STATE_PREPROC:
|
|
case STATE_PREPROC_INVALID:
|
|
case STATE_SHADER_INVALID_PIXEL:
|
|
case STATE_SHADER_PIXEL:
|
|
{
|
|
size_t len = strlen(line);
|
|
|
|
vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
|
|
memcpy(shader_source + shader_source_len, line, len + 1);
|
|
shader_source_len += len;
|
|
break;
|
|
}
|
|
|
|
case STATE_TEXTURE:
|
|
parse_texture_directive(current_texture, line);
|
|
break;
|
|
|
|
case STATE_TEST:
|
|
parse_test_directive(&context, line);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (context.ps_code)
|
|
ID3D10Blob_Release(context.ps_code);
|
|
for (i = 0; i < context.texture_count; ++i)
|
|
free_texture(&context.textures[i]);
|
|
destroy_test_context(&context.c);
|
|
|
|
fclose(f);
|
|
}
|