vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields.

This commit is contained in:
Francisco Casas
2023-03-06 19:53:29 -03:00
committed by Alexandre Julliard
parent 496f9b42cb
commit 9b70971696
Notes: Alexandre Julliard 2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
4 changed files with 22 additions and 21 deletions

View File

@@ -594,7 +594,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
var = extern_resources[i];
regset = hlsl_type_get_regset(var->data_type);
if (var->reg_reservation.type)
if (var->reg_reservation.reg_type)
flags |= D3D_SIF_USERPACKED;
put_u32(&buffer, 0); /* name */
@@ -624,7 +624,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
if (!cbuffer->reg.allocated)
continue;
if (cbuffer->reservation.type)
if (cbuffer->reservation.reg_type)
flags |= D3D_SIF_USERPACKED;
put_u32(&buffer, 0); /* name */