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vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields.
This commit is contained in:
committed by
Alexandre Julliard
parent
496f9b42cb
commit
9b70971696
Notes:
Alexandre Julliard
2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
@@ -2307,9 +2307,9 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
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continue;
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regset = hlsl_type_get_regset(var->data_type);
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if (var->reg_reservation.type)
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if (var->reg_reservation.reg_type)
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{
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if (var->reg_reservation.type != get_regset_name(regset))
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if (var->reg_reservation.reg_type != get_regset_name(regset))
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{
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struct vkd3d_string_buffer *type_string;
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@@ -2322,8 +2322,9 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
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else
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{
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var->regs[regset].allocated = true;
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var->regs[regset].id = var->reg_reservation.index;
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TRACE("Allocated reserved %s to %c%u.\n", var->name, var->reg_reservation.type, var->reg_reservation.index);
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var->regs[regset].id = var->reg_reservation.reg_index;
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TRACE("Allocated reserved %s to %c%u.\n", var->name, var->reg_reservation.reg_type,
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var->reg_reservation.reg_index);
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}
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}
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}
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@@ -2898,7 +2899,7 @@ static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint3
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LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, const struct hlsl_buffer, entry)
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{
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if (buffer->used_size && buffer->reservation.type == 'b' && buffer->reservation.index == index)
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if (buffer->used_size && buffer->reservation.reg_type == 'b' && buffer->reservation.reg_index == index)
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return buffer;
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}
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return NULL;
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@@ -2941,23 +2942,23 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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if (buffer->type == HLSL_BUFFER_CONSTANT)
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{
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if (buffer->reservation.type == 'b')
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if (buffer->reservation.reg_type == 'b')
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{
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const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx, buffer->reservation.index);
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const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx, buffer->reservation.reg_index);
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if (reserved_buffer && reserved_buffer != buffer)
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{
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hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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"Multiple buffers bound to cb%u.", buffer->reservation.index);
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"Multiple buffers bound to cb%u.", buffer->reservation.reg_index);
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hlsl_note(ctx, &reserved_buffer->loc, VKD3D_SHADER_LOG_ERROR,
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"Buffer %s is already bound to cb%u.", reserved_buffer->name, buffer->reservation.index);
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"Buffer %s is already bound to cb%u.", reserved_buffer->name, buffer->reservation.reg_index);
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}
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buffer->reg.id = buffer->reservation.index;
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buffer->reg.id = buffer->reservation.reg_index;
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buffer->reg.allocated = true;
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TRACE("Allocated reserved %s to cb%u.\n", buffer->name, index);
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}
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else if (!buffer->reservation.type)
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else if (!buffer->reservation.reg_type)
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{
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while (get_reserved_buffer(ctx, index))
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++index;
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@@ -3043,7 +3044,7 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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regset_name, index);
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}
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var->regs[regset].id = var->reg_reservation.index;
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var->regs[regset].id = var->reg_reservation.reg_index;
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var->regs[regset].allocated = true;
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TRACE("Allocated reserved %s to %c%u.\n", var->name, regset_name, var->regs[regset].id);
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}
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