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vkd3d-shader/glsl: Introduce glsl_compile().
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committed by
Alexandre Julliard
parent
bdc096d437
commit
9b0d304f8f
Notes:
Alexandre Julliard
2024-03-12 22:59:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/710
@@ -1504,13 +1504,8 @@ int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
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int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
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struct vkd3d_glsl_generator;
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
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int glsl_compile(struct vsir_program *program, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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struct vsir_program *program, struct vkd3d_shader_code *out);
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void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
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#define SPIRV_MAX_SRC_COUNT 6
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