vkd3d-shader/glsl: Introduce glsl_compile().

This commit is contained in:
Henri Verbeet
2023-11-17 18:36:33 +01:00
committed by Alexandre Julliard
parent bdc096d437
commit 9b0d304f8f
Notes: Alexandre Julliard 2024-03-12 22:59:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/710
3 changed files with 27 additions and 35 deletions

View File

@@ -1504,13 +1504,8 @@ int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
struct vkd3d_glsl_generator;
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
int glsl_compile(struct vsir_program *program, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context);
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vsir_program *program, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
#define SPIRV_MAX_SRC_COUNT 6