vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.

This commit is contained in:
Conor McCarthy
2024-04-23 22:35:28 +10:00
committed by Henri Verbeet
parent 0b8b5b2d0f
commit 9b070edf01
Notes: Henri Verbeet 2024-06-11 17:09:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/858
2 changed files with 38 additions and 2 deletions

View File

@@ -273,7 +273,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rgba (0.75, 1.0, 0.5, 0.25)
probe uav 1 (1) rgba (0.75, 1.0, 0.5, 0.25)
probe uav 1 (2) rgba (0.75, 1.0, 0.5, 0.25)
@@ -385,7 +385,7 @@ float4 main(float4 pos : SV_Position) : SV_Target
}
[test]
todo draw quad
draw quad
probe uav 1 (0) rgba (0.5, 0.25, 1.0, 0.75)
probe uav 1 (1) rgba (0.5, 0.25, 1.0, 0.75)
probe uav 1 (2) rgba (0.5, 0.25, 1.0, 0.75)