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vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
This commit is contained in:
committed by
Alexandre Julliard
parent
275901557c
commit
9ad48f16ea
Notes:
Alexandre Julliard
2024-01-18 23:20:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/571
@ -124,7 +124,7 @@ probe all rgba (5.0, 6.0, 7.0, 1.0)
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% * the result operands are scalar;
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% * one is a typeN and the other is a type1xN
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[pixel shader fail todo]
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[pixel shader fail]
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uniform float4 cond;
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uniform float2x2 a, b;
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@ -135,7 +135,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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uniform float2x2 cond;
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uniform float4 a, b;
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@ -162,7 +162,7 @@ draw quad
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probe all rgba (1.0, 6.0, 7.0, 4.0)
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[pixel shader fail todo]
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[pixel shader fail]
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uniform float3 cond;
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uniform float4 a, b;
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@ -174,7 +174,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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uniform float4 cond;
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uniform float4x1 a, b;
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