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https://gitlab.winehq.org/wine/vkd3d.git
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tests/hlsl: Mark some tests in wave-ops-uint.shader_test as buggy on MoltenVK.
It seems that SPIRV-Cross is generating bad MSL code, and Metal rejects it.
This commit is contained in:
committed by
Henri Verbeet
parent
6fe0d71ae1
commit
9ab1cadaa5
Notes:
Henri Verbeet
2025-05-27 21:09:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1516
@@ -367,7 +367,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0x1300000002, 21)
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probe uav 1 (0) rgui64(0x1300000002, 21)
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probe uav 1 (1) rgui64(0x1300000002, 21)
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probe uav 1 (1) rgui64(0x1300000002, 21)
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probe uav 1 (2) rgui64(0x1300000002, 21)
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probe uav 1 (2) rgui64(0x1300000002, 21)
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@@ -389,7 +389,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0x2a00000008, 31)
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probe uav 1 (0) rgui64(0x2a00000008, 31)
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probe uav 1 (1) rgui64(0x2a00000008, 31)
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probe uav 1 (1) rgui64(0x2a00000008, 31)
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probe uav 1 (2) rgui64(0x2a00000008, 31)
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probe uav 1 (2) rgui64(0x2a00000008, 31)
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@@ -407,7 +407,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0xe400000008, 0x780)
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probe uav 1 (0) rgui64(0xe400000008, 0x780)
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probe uav 1 (1) rgui64(0xe400000008, 0x780)
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probe uav 1 (1) rgui64(0xe400000008, 0x780)
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probe uav 1 (2) rgui64(0xe400000008, 0x780)
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probe uav 1 (2) rgui64(0xe400000008, 0x780)
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@@ -425,7 +425,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0x800000001, 4)
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probe uav 1 (0) rgui64(0x800000001, 4)
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probe uav 1 (1) rgui64(0x800000001, 4)
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probe uav 1 (1) rgui64(0x800000001, 4)
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probe uav 1 (2) rgui64(0x800000001, 4)
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probe uav 1 (2) rgui64(0x800000001, 4)
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@@ -443,7 +443,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0xf00000002, 16)
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probe uav 1 (0) rgui64(0xf00000002, 16)
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probe uav 1 (1) rgui64(0xf00000002, 16)
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probe uav 1 (1) rgui64(0xf00000002, 16)
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probe uav 1 (2) rgui64(0xf00000002, 16)
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probe uav 1 (2) rgui64(0xf00000002, 16)
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@@ -461,7 +461,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0, 0)
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probe uav 1 (0) rgui64(0, 0)
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probe uav 1 (1) rgui64( 0x800000001, 16)
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probe uav 1 (1) rgui64( 0x800000001, 16)
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probe uav 1 (2) rgui64(0x1300000002, 21)
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probe uav 1 (2) rgui64(0x1300000002, 21)
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@@ -479,7 +479,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(1, 1)
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probe uav 1 (0) rgui64(1, 1)
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probe uav 1 (1) rgui64( 0x800000001, 16)
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probe uav 1 (1) rgui64( 0x800000001, 16)
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probe uav 1 (2) rgui64(0x1300000001, 80)
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probe uav 1 (2) rgui64(0x1300000001, 80)
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@@ -497,7 +497,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0x800000000, 0)
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probe uav 1 (0) rgui64(0x800000000, 0)
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probe uav 1 (1) rgui64(0x800000000, 0)
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probe uav 1 (1) rgui64(0x800000000, 0)
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probe uav 1 (2) rgui64(0x800000000, 0)
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probe uav 1 (2) rgui64(0x800000000, 0)
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@@ -515,7 +515,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0xf00000007, 0x17)
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probe uav 1 (0) rgui64(0xf00000007, 0x17)
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probe uav 1 (1) rgui64(0xf00000007, 0x17)
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probe uav 1 (1) rgui64(0xf00000007, 0x17)
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probe uav 1 (2) rgui64(0xf00000007, 0x17)
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probe uav 1 (2) rgui64(0xf00000007, 0x17)
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@@ -533,7 +533,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0x400000006, 0x17)
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probe uav 1 (0) rgui64(0x400000006, 0x17)
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probe uav 1 (1) rgui64(0x400000006, 0x17)
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probe uav 1 (1) rgui64(0x400000006, 0x17)
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probe uav 1 (2) rgui64(0x400000006, 0x17)
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probe uav 1 (2) rgui64(0x400000006, 0x17)
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@@ -562,7 +562,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0x600000005, 0x800000007)
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probe uav 1 (0) rgui64(0x600000005, 0x800000007)
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probe uav 1 (1) rgui64(0x200000001, 0x400000003)
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probe uav 1 (1) rgui64(0x200000001, 0x400000003)
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probe uav 1 (2) rgui64(0xe0000000d, 0x100000000f)
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probe uav 1 (2) rgui64(0xe0000000d, 0x100000000f)
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@@ -582,7 +582,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (0) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (1) rgui64(0xe0000000d, 0x100000000f)
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probe uav 1 (1) rgui64(0xe0000000d, 0x100000000f)
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probe uav 1 (2) rgui64(0x200000001, 0x400000003)
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probe uav 1 (2) rgui64(0x200000001, 0x400000003)
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@@ -602,7 +602,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0xe0000000d, 0x100000000f)
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probe uav 1 (0) rgui64(0xe0000000d, 0x100000000f)
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probe uav 1 (1) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (1) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (2) rgui64(0x600000005, 0x800000007)
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probe uav 1 (2) rgui64(0x600000005, 0x800000007)
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@@ -622,7 +622,7 @@ void main(uint id : SV_GroupIndex)
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}
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}
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[test]
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[test]
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dispatch 4 1 1
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bug(mvk) dispatch 4 1 1
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probe uav 1 (0) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (0) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (1) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (1) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (2) rgui64(0xa00000009, 0xc0000000b)
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probe uav 1 (2) rgui64(0xa00000009, 0xc0000000b)
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@@ -383,7 +383,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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cs.pShaderBytecode = ID3D10Blob_GetBufferPointer(cs_code);
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cs.pShaderBytecode = ID3D10Blob_GetBufferPointer(cs_code);
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cs.BytecodeLength = ID3D10Blob_GetBufferSize(cs_code);
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cs.BytecodeLength = ID3D10Blob_GetBufferSize(cs_code);
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todo_if(runner->r.is_todo)
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todo_if(runner->r.is_todo) bug_if(runner->r.is_bug)
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pso = create_compute_pipeline_state(device, root_signature, cs);
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pso = create_compute_pipeline_state(device, root_signature, cs);
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ID3D10Blob_Release(cs_code);
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ID3D10Blob_Release(cs_code);
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