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tests/hlsl: Mark some tests in wave-ops-uint.shader_test as buggy on MoltenVK.
It seems that SPIRV-Cross is generating bad MSL code, and Metal rejects it.
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committed by
Henri Verbeet
parent
6fe0d71ae1
commit
9ab1cadaa5
Notes:
Henri Verbeet
2025-05-27 21:09:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1516
@@ -383,7 +383,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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cs.pShaderBytecode = ID3D10Blob_GetBufferPointer(cs_code);
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cs.BytecodeLength = ID3D10Blob_GetBufferSize(cs_code);
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todo_if(runner->r.is_todo)
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todo_if(runner->r.is_todo) bug_if(runner->r.is_bug)
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pso = create_compute_pipeline_state(device, root_signature, cs);
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ID3D10Blob_Release(cs_code);
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