tests/hlsl: Mark some tests in wave-ops-uint.shader_test as buggy on MoltenVK.

It seems that SPIRV-Cross is generating bad MSL code, and Metal
rejects it.
This commit is contained in:
Giovanni Mascellani
2025-05-23 23:38:14 +02:00
committed by Henri Verbeet
parent 6fe0d71ae1
commit 9ab1cadaa5
Notes: Henri Verbeet 2025-05-27 21:09:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1516
2 changed files with 15 additions and 15 deletions

View File

@@ -383,7 +383,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
cs.pShaderBytecode = ID3D10Blob_GetBufferPointer(cs_code);
cs.BytecodeLength = ID3D10Blob_GetBufferSize(cs_code);
todo_if(runner->r.is_todo)
todo_if(runner->r.is_todo) bug_if(runner->r.is_bug)
pso = create_compute_pipeline_state(device, root_signature, cs);
ID3D10Blob_Release(cs_code);