vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.

This commit is contained in:
Conor McCarthy
2024-04-18 11:18:29 +10:00
committed by Alexandre Julliard
parent c770efc530
commit 9aa9b112e6
Notes: Alexandre Julliard 2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
3 changed files with 9 additions and 0 deletions

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@@ -327,6 +327,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_UTOD ] = "utod",
[VKD3DSIH_UTOF ] = "utof",
[VKD3DSIH_UTOU ] = "utou",
[VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL ] = "wave_active_all_equal",
[VKD3DSIH_XOR ] = "xor",
};