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vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.
Prevents a crash in radv when such inputs are present. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4582,6 +4582,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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if (builtin)
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if (builtin)
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{
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{
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input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
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input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
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if (reg->type == VKD3DSPR_PATCHCONST)
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vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
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}
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}
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else
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else
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{
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{
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