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vkd3d-shader: Strip debug info after generating all code.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6364,14 +6364,14 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
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vkd3d_spirv_stream_clear(&builder->debug_stream);
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vkd3d_spirv_build_op_function_end(builder);
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vkd3d_spirv_build_op_function_end(builder);
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if (compiler->output_setup_function_id)
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if (compiler->output_setup_function_id)
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vkd3d_dxbc_compiler_emit_output_setup_function(compiler);
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vkd3d_dxbc_compiler_emit_output_setup_function(compiler);
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if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
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vkd3d_spirv_stream_clear(&builder->debug_stream);
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if (!vkd3d_spirv_compile_module(builder, spirv))
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if (!vkd3d_spirv_compile_module(builder, spirv))
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return VKD3D_ERROR;
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return VKD3D_ERROR;
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