vkd3d-shader/ir: Fix the FTOU swizzle for MOVA in vsir_program_normalize_addr().

This commit is contained in:
Conor McCarthy
2025-10-10 14:25:08 +10:00
committed by Henri Verbeet
parent 13e631779d
commit 997d445724
Notes: Henri Verbeet 2025-10-15 13:00:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1781

View File

@@ -1223,11 +1223,12 @@ static enum vkd3d_result vsir_program_normalize_addr(struct vsir_program *progra
ins2->dst[0].reg.idx[0].offset = tmp_idx;
ins2->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
ins2->dst[0].write_mask = ins->dst[0].write_mask;
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
vsir_register_init(&ins2->src[0].reg, VKD3DSPR_TEMP, VSIR_DATA_F32, 1);
ins2->src[0].reg.idx[0].offset = tmp_idx;
ins2->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
ins2->src[0].swizzle = vsir_swizzle_from_writemask(ins2->dst[0].write_mask);
ins2->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
}
for (k = 0; k < ins->src_count; ++k)