From 997d445724a4a32767c20152ea32a9416ae57c93 Mon Sep 17 00:00:00 2001 From: Conor McCarthy Date: Fri, 10 Oct 2025 14:25:08 +1000 Subject: [PATCH] vkd3d-shader/ir: Fix the FTOU swizzle for MOVA in vsir_program_normalize_addr(). --- libs/vkd3d-shader/ir.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 8a24b20e1..a40845c52 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -1223,11 +1223,12 @@ static enum vkd3d_result vsir_program_normalize_addr(struct vsir_program *progra ins2->dst[0].reg.idx[0].offset = tmp_idx; ins2->dst[0].reg.dimension = VSIR_DIMENSION_VEC4; ins2->dst[0].write_mask = ins->dst[0].write_mask; + ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL; vsir_register_init(&ins2->src[0].reg, VKD3DSPR_TEMP, VSIR_DATA_F32, 1); ins2->src[0].reg.idx[0].offset = tmp_idx; ins2->src[0].reg.dimension = VSIR_DIMENSION_VEC4; - ins2->src[0].swizzle = vsir_swizzle_from_writemask(ins2->dst[0].write_mask); + ins2->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE; } for (k = 0; k < ins->src_count; ++k)