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vkd3d-shader/tpf: Get rid of the output map.
Map output registers in the backend instead, as needed.
This commit is contained in:
committed by
Alexandre Julliard
parent
31ce7c3a38
commit
98d158d004
Notes:
Alexandre Julliard
2023-10-09 23:09:10 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/392
@@ -880,9 +880,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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break;
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case VKD3DSPR_COLOROUT:
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shader_addline(buffer, "o");
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if (!shader_ver_ge(&compiler->shader_version, 4, 0))
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shader_addline(buffer, "C");
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shader_addline(buffer, "oC");
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break;
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case VKD3DSPR_DEPTHOUT:
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