vkd3d-shader/tpf: Get rid of the output map.

Map output registers in the backend instead, as needed.
This commit is contained in:
Henri Verbeet
2023-10-05 22:47:24 +02:00
committed by Alexandre Julliard
parent 31ce7c3a38
commit 98d158d004
Notes: Alexandre Julliard 2023-10-09 23:09:10 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/392
3 changed files with 7 additions and 51 deletions

View File

@@ -880,9 +880,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
break;
case VKD3DSPR_COLOROUT:
shader_addline(buffer, "o");
if (!shader_ver_ge(&compiler->shader_version, 4, 0))
shader_addline(buffer, "C");
shader_addline(buffer, "oC");
break;
case VKD3DSPR_DEPTHOUT: