vkd3d-shader/dxil: Rename "handler_idx" to "opcode" in instruction_init_with_resource().

This commit is contained in:
Giovanni Mascellani
2025-10-08 21:45:17 +02:00
committed by Henri Verbeet
parent 39a9f0921c
commit 9779b62699
Notes: Henri Verbeet 2025-10-09 15:58:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1780

View File

@@ -2430,9 +2430,9 @@ static unsigned int sm6_parser_alloc_ssa_id(struct sm6_parser *sm6)
}
static void instruction_init_with_resource(struct vkd3d_shader_instruction *ins,
enum vkd3d_shader_opcode handler_idx, const struct sm6_value *resource, struct sm6_parser *sm6)
enum vkd3d_shader_opcode opcode, const struct sm6_value *resource, struct sm6_parser *dxil)
{
vsir_instruction_init(ins, &sm6->p.location, handler_idx);
vsir_instruction_init(ins, &dxil->p.location, opcode);
ins->resource_type = resource->u.handle.d->resource_type;
ins->raw = resource->u.handle.d->kind == RESOURCE_KIND_RAWBUFFER;
ins->structured = resource->u.handle.d->kind == RESOURCE_KIND_STRUCTUREDBUFFER;