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vkd3d-shader/dxbc: Update the vkd3d_shader_parse_input_signature() documentation for dxbc-dxil shaders.
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Notes:
Henri Verbeet
2025-02-20 16:07:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1383
@@ -2991,7 +2991,8 @@ VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(
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* signature. To retrieve signatures from other shader types, or other signature
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* signature. To retrieve signatures from other shader types, or other signature
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* types, use vkd3d_shader_scan() and struct vkd3d_shader_scan_signature_info.
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* types, use vkd3d_shader_scan() and struct vkd3d_shader_scan_signature_info.
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* This function returns the same input signature that is returned in
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* This function returns the same input signature that is returned in
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* struct vkd3d_shader_scan_signature_info.
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* struct vkd3d_shader_scan_signature_info for dxbc-tpf shaders, but may return
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* different information for dxbc-dxil shaders.
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*
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*
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* \param dxbc Compiled byte code, in DXBC format.
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* \param dxbc Compiled byte code, in DXBC format.
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*
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*
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