vkd3d-shader/dxbc: Update the vkd3d_shader_parse_input_signature() documentation for dxbc-dxil shaders.

This commit is contained in:
Henri Verbeet
2025-02-05 15:59:01 +01:00
parent d5a2ff5c12
commit 970a1a2b35
Notes: Henri Verbeet 2025-02-20 16:07:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1383

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@@ -2991,7 +2991,8 @@ VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(
* signature. To retrieve signatures from other shader types, or other signature * signature. To retrieve signatures from other shader types, or other signature
* types, use vkd3d_shader_scan() and struct vkd3d_shader_scan_signature_info. * types, use vkd3d_shader_scan() and struct vkd3d_shader_scan_signature_info.
* This function returns the same input signature that is returned in * This function returns the same input signature that is returned in
* struct vkd3d_shader_scan_signature_info. * struct vkd3d_shader_scan_signature_info for dxbc-tpf shaders, but may return
* different information for dxbc-dxil shaders.
* *
* \param dxbc Compiled byte code, in DXBC format. * \param dxbc Compiled byte code, in DXBC format.
* *