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vkd3d-shader/hlsl: Write SM4 absolute value instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -274,7 +274,6 @@ tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
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tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
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SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
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XFAIL_TESTS = \
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tests/abs.shader_test \
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tests/cast-to-float.shader_test \
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tests/cast-to-half.shader_test \
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tests/cast-to-int.shader_test \
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@ -982,6 +982,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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{
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switch (expr->op)
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{
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case HLSL_OP1_ABS:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
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break;
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case HLSL_OP1_CAST:
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{
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const struct hlsl_type *src_type = arg1->data_type;
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